Author Topic: Speed Kills  (Read 24143 times)

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Offline danman123456

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Re: Speed Kills
« Reply #15 on: September 13, 2015, 01:32:52 pm »
Yeah this is the game im wanting to get! You had nothing but free passes on the rivets and pie factory it looks like (except for 15-2 which was still quick) and smoking fast on the elevators 6500 average is blistering! :D This game was almost as perfect as you can go. All your deaths took what maybe a minute? You have 4 levels to go anything could have happened and could have added back a minute or so so anything 1:15 and under is blazing and a 1:10 is just off the chain  Kreygasm Kreygasm Kreygasm
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Offline Barra

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Re: Speed Kills
« Reply #16 on: September 13, 2015, 08:29:06 pm »
I had a couple of 50/50 situations on the rivets that went my way
As for the speedy deaths; that is all part of the strategy :)

In hindsight I should have played it super safe to try and finish, but at the time I didn't want to lose even 1sec of time lol
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Offline Barra

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Re: Speed Kills
« Reply #17 on: November 07, 2016, 11:52:29 pm »
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So, is anybody interested in seeing a speedrun high "score" list? What kind of rules would we need? INPs would be easy to verify and the internal frame counter could be used for exact times. Old games could even be used to populate the list if people were interested in being on it.

Yes (lol)

Seriously though, I'm looking at taking a few more runs at this soon. Hopefully it won't take too much to get the splits etc working that I stole off Jry.  ;D

I definitely think we should have an official list, and that more people should take this up. (AndrewG <mad>)
edit: start speedruns would be cool to track too. Maybe not an officlal list but here or another thread. A nice and short variation allowing for much yolo and swag :)
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« Last Edit: November 08, 2016, 12:10:17 am by Barra »
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Offline marinomitch13

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Re: Speed Kills
« Reply #18 on: November 09, 2016, 02:53:14 am »
Yer, start speed runs would get SICK.  Kreygasm
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Offline _Zaphod_

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Re: Speed Kills
« Reply #19 on: February 21, 2019, 11:03:52 am »
If anyone is interested in this still i believe timing should end when the last rivet before the kill screen is taken. this encourages less deaths.  if it was from game over, then a death before the kills  screen can save time.