Are you saying that not smashing a blue barrel results in causing fireballs to be more aggressive?
Yes, this is exactly what I have noticed as of lateAre you saying that not smashing a blue barrel results in causing fireballs to be more aggressive?
I think his enthymeme is that it is a matter of statistics: The more blue barrels you let past you, the more fireballs spawn; the more fireballs that spawn, the more likely one of them will climb up and you'll need to rush the transition.
...The reason the second fireball seems "aggressive" is because he's actually a freezer. Every other fireball that spawns on the barrel boards is a freezer - guaranteed. Sometimes he will not immediately freeze on spawn, but I promise given enough time he will become a freezer (which subsequently causes him to instantly become aggressive, as freezers have the natural tendency to rush ladders).
From what I understand, a Firefox spawns into the next open "slot" - so if you smash the first Firefox, the next one who spawns will take the place of the 1st spawning Firefox... If you smash the second Firefox (who we know to be a freezer) the next Firefox who spawns will take his "slot" and be a freezer as well... Is this correct?While I haven't paid strict attention to this, I have noticed this to be true on the rivet board. Smash a freezer, and the replacement that spawns is also a freezer.
Be careful about overthinking 1m pace. With solid mechanics you should easily be able to do it with zero grouping. If you have to group to hit 1m pace, you're dropping points somewhere and there's a major flaw in your game.
Unless your target score is 1.15m+, I recommend making the panic grab an integral part of your bottom hammer strategy. There is no reason to put yourself in additional danger when you're still working on your fundamental gameplay mechanics.
Your first target smash with the bottom hammer is the first blue barrel. If the fireball comes up, immediately grab the bottom hammer. If you have a difficult group to jump or feel like you're in danger, grab the hammer. During your transition, steer every single barrel away. Play every other screen the way you do to run boards. Shoot for 10,000 point barrel boards and a 110,000 start. Your level average should hover between 52k and 54k. Doing all these things should easily net you million-point pace.
Also, try not to get too caught up in the math behind the score. That's a bad road to go down and can lead to a lot of frustration. Work on your mechanics and let the math take care of itself. It's better to get a natural "feel" for pace than shoehorn or force the numbers in. Scores of 1.15m and less are very formulaic / textbook. Once you have that formula down, the pace will take care of itself.
?