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91
Other High Score Lists / Re: Donkey Kong 3 Submissions
« Last post by CraigT on April 12, 2024, 11:49:11 pm »
Difficulty 3 - 5-man
540,200
WolfMAME 0.184
13/4/24
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Classic Arcade Game Discussion / Re: what happened to Marp?
« Last post by Weehawk on April 12, 2024, 05:10:03 pm »
So if Marp is history 99% of my scores are gone.

The files are intact.

I expect someone would care enough to harvest the data and make it available.
93
Classic Arcade Game Discussion / Re: what happened to Marp?
« Last post by Simpsons99 on April 12, 2024, 04:34:32 pm »
So if Marp is history 99% of my scores are gone.
94
General Donkey Kong Discussion / Re: Steve Wiebe 1,006,000 “wipe my butt” game
« Last post by Weehawk on April 12, 2024, 01:30:29 pm »
I think I bought that video on DVD directly from Wiebe. Right about 20 years ago. I don't think I ever ripped it to a video file.

On a similar note, does anybody have a link to the video that Tim Sczerby and Dwayne Richard did in response explaining why a million points is impossible on Donkey Kong?
95
General Donkey Kong Discussion / Steve Wiebe 1,006,000 “wipe my butt” game
« Last post by Retro Russ on April 12, 2024, 06:52:55 am »
Does anyone know if the full video of this score is available online?
I can only find the segment where Derek is harrasing him?

some sources say this was his first submission of 885,900? But i have watched that full video and it doesn’t happen?

The King of Kong movie implies it was this 1,006,600 game that it happened on?

It also shows Steve say “and THATS how you play Donkey Kong!” At the end…
96
Donkey Kong Junior / Re: "Fixing" DKjr
« Last post by Dallas Taylor on April 11, 2024, 05:04:00 pm »
"Sometimes there was code where I can see the intended functionality, even if it doesn't actually *work*.  Stuff like the level 1 vines screen supposed to have 3 red snapjaws, level 2 is supposed to have 4 red snapjaws, level 3+ have 5...  Well, 4 never happens because the routine that does the check happens to trash the value of the registers it's testing...  Anyway, so in cases like that, I tried to implement their intention."

This is so... I'm not sure what it is. I must have grown up in an alternate reality.

Forever, I have sworn that I played the game where after L3, there were two red snapjaws on the right side vines of the Jungles. Two snapjaws that covered the verticals and the small platform on the far right of the screen. I actually had a picture of the Jungle board, that I'd drawn in 5th grade, and I included both of the red snapjaws on the far right side. Found that picture just a few years ago. It triggered the "memory" of playing this version.

Obviously, this is crazy and not possible. That being said, sometimes, my failing memory and false memories that my crazy brain sometimes creates these days are entertaining and possibly genius beyond my capabilities  ;D ;D ;D
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Donkey Kong Junior / Re: "Fixing" DKjr
« Last post by Sock Master on April 11, 2024, 08:57:25 am »
Here's something else to look out for...walking through a spark. Not sure if it's a problem with MAME emulation or an actual bug in the code that would happen on arcade as well. Money shot is at about 0:25.

Youtube link - Walking Through a Blue Spark

Wow that was a while ago.

Well, I actually did later find the code responsible for this bug later when I was in development of DK Junior Remix so here's the explanation of what's going on!

There's a bug in DK Junior's code where there are 10 slots made available for the blue and yellow sparks in Mario's Hideout...
but the initialization code only sets the hitbox size for the first 8 slots.   Everything runs fine as long as there are never more than 8 sparks on the screen but as soon as a 9th or 10th spark gets assigned, any sparks in those two slots don't have any defined hitboxes.
You can still jump over them for points or smash them with fruit (if I recall) but you can walk right through them because they have a 0x0 hitbox.
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Donkey Kong Junior / Re: "Fixing" DKjr
« Last post by SuperNinbendo on April 09, 2024, 11:06:54 pm »
This is absolutely fascinating!

I'm having so much fun revisiting these old topics!
99
Donkey Kong Junior / Re: Spring board strats
« Last post by SuperNinbendo on April 09, 2024, 01:49:05 am »
Level 4 Springboard (Going the long way around, AKA Avoiding the Super Jump)

Not good for points, as this method takes time. I'd only use this if I didn't hit the initial super jump and if I am only aiming for a kill screen

I've tried it a few times in this video, and it seems to work consistently.

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