High Score Lists > Donkey Kong High Score Lists
Speed Kills
xelnia:
Unofficial Speedrun Leaderboard
1) Daniel Desjardins: 1:16:40* (Arcade) - 8/10/2014
2) Dean Saglio: 1:19:39 (MAME) - 2/23/2011
3) Vincent Lemay: 1:21:11 (MAME) - 2/23/2011
*The broadcast of Dan's game is broken up into 2 minutes chunks (Twitch pls), so if he re-broadcasts it I will link to the highlight.
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As the 2014 NH Tournament was getting started I began to wonder about DK speedruns. The topic came up in Ross' stream last night so I thought I'd post some questions and information to see if anyone is interested in this "variation."
First, it seems the two fastest known killscreens are by Vince and Dean. Vince's game can be seen here: Video Game World Champion on Donkey Kong: First Man Kill Screen Speed Run! Subscribe! I don't think Dean's game is available to watch anymore, but the details for it can be found in this CAGDC thread: Speed run for Donkey Kong: 1h19 on my first man! Ironically, that thread was started by Vince to announce his own speedrun time (thanks Ben, for pointing out this thread).
Dean measures his overall time from when he presses Player 1 Start to when "Game Over" appears on the killscreen. Arguments can be made for what it means to reach the killscreen (final rivet? break screen? loading of girders? first control of Jumpman? first activation of the bug? final activation of the bug on the last man? "Game Over"?), but I feel that Player 1 Start -> "Game Over" encompasses the FULL game and should be used for any speedrun times.
Using Player 1 Start -> "Game Over" we get these times for Vince and Dean:
1) Dean (self-reported): 1:19:39
2) Vince: 1:21:11
Vince, if you read this: do you still have the INP for this game?
So, is anybody interested in seeing a speedrun high "score" list? What kind of rules would we need? INPs would be easy to verify and the internal frame counter could be used for exact times. Old games could even be used to populate the list if people were interested in being on it.
I've played around with this for about a week and here are some "best segments" from my games:
Player 1 Start -> Break Screen after L4 (sum of best): 7:58.99
1-1 40.05
1-2 42.04
2-1 28.31
2-2 21.37
2-3 44.18
3-1 29.96
3-2 23.47
3-3 23.20
3-4 54.70
4-1 31.65
4-2 23.57
4-3 30.55
4-4 28.32
4-5 57.62
Best L5+:
Barrel: 29.59 (x51 = 25:09.09)
Pie: 23.37 (x17 = 06:37.29)
Spring: 24.34 (x17 = 06:53.78)
Rivet: 55.92 (x17 = 15:50.64)
Sum of best L5+ segments = 54:30.80
Sum of all "best segments" before killscreen: 1:02:29.79
I'll continue to play around with this even if there isn't widespread interest...what say the rest of you? <YSG>
VON:
There's definitely interest. <Mruczek>
Xermon54:
Vincent betting 100$ for someone to beat me and Dean does it the next day. This bet started all my bet that I lost! With Vincent Lemay math, I thought nobody would beat my time since I reached the kill screen on my first man, but I guess Vincent Lemay math failed again! And yeah, as usual, I never respect any bet, I apologize Dean for always making fake bets BibleThump.
But joke aside, this is a cool track. You need a lot of good luck to get a good speed run time, and every kill screeners can have a shot at getting the record. But this track is also very hard, since you always have to decide whether or not you want to take the risk to finish the board faster while taking some risks because if you die, it will take you a lot more time to restart the board!
I remember Dave reaching like stage 18-19 on a 1h15 pace. A sub 1h15 is definitely the goal in speed run dk, it's fking hard!
TheSunshineFund:
Top shelf elevators all day
LMDAVE:
I do wish a speed run would get more attention. Yeah Vince, the few times I tried it I had one run that went to 17-5 and was on pace for 1:15:00. I did always wonder what a good theoretical min would be for a speed run. 1:02:00 is a good calculation which means, a sub 1 hr would be possibly attainable and phenominal!
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