High Score Lists > Donkey Kong High Score Lists
A WolfMAME Issue
ChrisP:
I'm confident that there's a way to do check just the .inp, otherwise I can't imagine them removing the .wlf file as a feature.
The MARP forum would know, but I don't have an account there. Maybe I'll make one.
My guess is that the site is down right now, since it usually is.
corey.chambers:
Carter said that he did not know if their was a verification process or not but he did say that the old wlf file information was in the header of the inp file, whatever that means. I had another mention this to me as well. If this information can be edited for some reason, I would like to know that. He said that the creator of WolfMAME is mahlemiut in the forums on the MARP website. I don't have an account there presently. There may be something in the forum too that already discusses this. I have not ventured over there yet.
SQUIIDUX:
Corey and i had a long (2-3) day discussion about issues hovering around this issue...
https://donkeykongforum.net/index.php?topic=301.0
it also went into the high-score thread which is now moved so watch out for those links in there.
if it is okay with Jeff, i would like to start a Tech Support section on the forum, so folks can ask tech questions and we can answer them. this way we can get to the bottom of these issues for people, and increase our 'hive' knowledge of this game considerably. we could also do benchtests to see how this new versions of mame work and use hex editors to check and see what is actually being store by mame and/or what is up in the game code (z80 disassembled)
i too enjoy my new versions of mame, as i can not have to rely on sound samples and the speed is far superior.
corey.chambers:
Can someone get me an inp file from a newer version of MAME so I can look at it. I still can't figure out how to record an inp with the newer version.
ChrisP:
The only way to record or playback in newer Wolfs is from the command line. There has been no GUI for Wolf since .106 (which is silly to me, since non-GUI programs scare off people who don't like using the command prompt. You'd think somebody would have made a GUI since then, but anyway...)
There is a simple built-in GUI that pops up if you click MAME.exe, but it does nothing except start the games and configure general inputs. All other MAME options and switches (the types of things that you CAN manipulate from the .106 GUI) have to be manually set in .ini files or invoked via command prompt, including recording and playing back .inps.
So, if you want to record or playback, this is what you have to do:
- Open a command window. (Go into the folder where MAME.exe is, hold CTRL, right-click, then click "Open Command Window Here". Personally, I made a shortcut to cmd.exe and I just click that.)
- At the command prompt, type: mame <ROM name> -record <inpfilename>.inp
- Or you can invoke the record.bat that comes with WolfMAME and simply type: record <ROM name> <inpfilename>
(Alternate "record" with "playback" if you want to play back.)
I'm working on figuring out how to read the info stored in the .inp header. I'm Googling the everloving shit out of this and I can find nothing. I have to say, it drives me a little insane that there are features in WolfMAME that nobody, anywhere, has documented how to actually use, not even the people who developed those features.
It's just stuff like this:
http://mahlemiut.marpirc.net/
"This diff provides extended features for MAME INP files (input logs) to assist playbackability and curb possible cheating. "
OK, sounds good... now what??
(EDIT: FFS WHY IS MARP *ALWAYS* SLOW NOW?)
(EDIT: Oh, how totally awesome, my MARP forum account has to be approved by an admin before I can ask about this. Sweeeeet!) >:( >:( >:( >:(
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