Author Topic: Junior Progress  (Read 45193 times)

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Offline ChrisP

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Re: Junior Progress
« Reply #60 on: April 29, 2013, 02:53:21 am »
Well I think tonight seals the deal. I officially can't stream MAME anymore. At least, not with my current setup.

Aside from the fact that the processor load of streaming makes the game stability undependable, having to window MAME is something I just can't get used to.

If I stream MAME again I'm gonna do what Robbie and some others do, playing on one computer and streaming from another computer via webcam.

As for Junior, I've played maybe a dozen more games since my L13 game, and I keep getting stuck in the L9-L13 area. So, reluctant as I am to admit that there's a leak somewhere, there is most definitely a leak somewhere. There's something or several somethings that I don't have nailed on the chains.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline ChrisP

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Re: Junior Progress
« Reply #61 on: April 29, 2013, 03:34:34 am »
This might be interesting to someone besides me so what the heck.

I've talked about the P-kit and how it's harder in various ways than the regular version, and I was curious exactly how it worked on the chain board specifically so I did some work with it.

Image 1: Shows the bird patterns and safe zones (L2 and up) on the regular version. You're all familiar with those, obviously...

Image 2: Shows the bird patterns and safe zone on the P-kit (note that there is no safe zone at the top, only the bottom). The birds are all moved down a bit on the top and middle passes, and moved *up* a bit on the bottom pass, resulting in a bottom safe zone that's much smaller than in the regular version.

Image 3: The P-kit introduces an additional wrinkle, though. There are actually 5 possible slots for the birds to fly through. However, one of the slots (the topmost) will only be used if Junior is occupying those pixels when the bird is coming out. So if you're up there when the bird is choosing where to go, it becomes a "heat seeker" and will come at you on top. Easy to avoid on top obviously, but the problem is that it will go higher on the middle and bottom pass too.

So you have to be aware when that odd bird comes into play, and keep track of it, because when it does, it throws everything off. You can't use the safe zone at the bottom. Very dangerous!

And that is why I have the dipswitches on my machine set to 6-man...
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline ChrisP

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Re: Junior Progress
« Reply #62 on: May 04, 2013, 02:35:16 am »
Wow, epic run on the P-kit just now.

I was burning out on L7 constantly, my best L9, but I just made it to L12.

I made a couple adjustment on my approach to the chains and it's paying off like gangbusters.

I might have to put this sucker on 3 lives!
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Simpsons99

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Re: Junior Progress
« Reply #63 on: May 04, 2013, 07:42:19 am »
how many lives you got the game on?
Wow, epic run on the P-kit just now.

I was burning out on L7 constantly, my best L9, but I just made it to L12.

I made a couple adjustment on my approach to the chains and it's paying off like gangbusters.

I might have to put this sucker on 3 lives!

hchien

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Re: Junior Progress
« Reply #64 on: May 04, 2013, 07:44:24 am »
And that is why I have the dipswitches on my machine set to 6-man...

Simpsons99

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Re: Junior Progress
« Reply #65 on: May 04, 2013, 08:24:46 am »
Thanks Hank

I could'nt remember.   so many pages ago!
And that is why I have the dipswitches on my machine set to 6-man...

Offline ChrisP

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Re: Junior Progress
« Reply #66 on: May 08, 2013, 04:18:47 am »
OK, good, my adjustment appears to not be a fluke. I just got to L14 on the machine.

For the record, this was the critical adjustment: I'm really, really pushing it on the leftmost key. Rather than going for the center keys, which seems to be the standard pattern, I'm taking advantage of those first few seconds of "low traffic" by jumping straight up and making a mad dash to get that left key up as high as possible until it's either in place or the snappers have forced me to retreat (whichever comes first). The goal is to push it at least into the "top flight path" region, which allows me to quickly swing over and pop it in there when the opportunity presents itself, preferably after placing the two left-center-keys.

I haven't played the regular version on MAME in a while. I don't know what it is, but it just seems like the physics of a joystick lends itself better to Junior, since so much of the game is about moving into and out of precise little "notches." The keyboard is too fluid and sensitive. Junior is in the wrist, not in the fingers! For me anyway.

The truth is, I think going back and forth between the two versions, while it accelerated my learning in the beginning, is now hampering my technique, because the approach you have to take on the chains is so different. You can move laterally along the safe spot on the regular version, which I virtually never do and have never gotten good at because I'm not used to doing it that way. I'm constantly zipping up and down the chains needlessly because I'm trained to have to do it like that. In other words, I probably would have killscreened the regular version by now if I weren't slowing myself down trying to master two different ways of playing. Or maybe I wouldn't have, who knows. We can't all be Ben!

I'm not in a hurry though so it makes no difference to me when it happens. In fact, killscreening one of these games is always a little bittersweet, for the same reason that reaching any goal is.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline marky_d

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Re: Junior Progress
« Reply #67 on: May 08, 2013, 09:36:05 am »

For the record, this was the critical adjustment: I'm really, really pushing it on the leftmost key. Rather than going for the center keys, which seems to be the standard pattern, I'm taking advantage of those first few seconds of "low traffic" by jumping straight up and making a mad dash to get that left key up as high as possible until it's either in place or the snappers have forced me to retreat (whichever comes first). The goal is to push it at least into the "top flight path" region, which allows me to quickly swing over and pop it in there when the opportunity presents itself, preferably after placing the two left-center-keys.


This is how I approach the screen, and I'm pretty sure Mike does this as well. It's just how I have always done it, even going back to first learning the game bitd. Given that the snapjaws seem to like to hang out over in that area it makes sense, especially after smashes since the respawn point is right above the far left key. I start with the intention of pushing up that left key by going around the apple and "reading" what the snapjaws do. A perfect scenario would be of course a couple of them going down the apple chain, and you are able to go ahead and finish that key with no delay since the nitpickers aren't in the area yet complicating things. Things don't always work out that way obviously so plans always change on the fly.
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Offline TheSunshineFund

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Re: Junior Progress
« Reply #68 on: May 08, 2013, 10:21:48 am »

For the record, this was the critical adjustment: I'm really, really pushing it on the leftmost key. Rather than going for the center keys, which seems to be the standard pattern, I'm taking advantage of those first few seconds of "low traffic" by jumping straight up and making a mad dash to get that left key up as high as possible until it's either in place or the snappers have forced me to retreat (whichever comes first). The goal is to push it at least into the "top flight path" region, which allows me to quickly swing over and pop it in there when the opportunity presents itself, preferably after placing the two left-center-keys.


This is how I approach the screen, and I'm pretty sure Mike does this as well. It's just how I have always done it, even going back to first learning the game bitd. Given that the snapjaws seem to like to hang out over in that area it makes sense, especially after smashes since the respawn point is right above the far left key. I start with the intention of pushing up that left key by going around the apple and "reading" what the snapjaws do. A perfect scenario would be of course a couple of them going down the apple chain, and you are able to go ahead and finish that key with no delay since the nitpickers aren't in the area yet complicating things. Things don't always work out that way obviously so plans always change on the fly.

I play the keys the same way.  I assumed that was pretty universal....
In the summer that you came
There was something eating everyone
And the sunshine fund was low
We couldn't greet you with a simple hello
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Offline ChrisP

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Re: Junior Progress
« Reply #69 on: May 18, 2013, 11:49:11 am »
Sweet, last night I got 666,600 level C-4 (19-4) on the hard ROM (6 man).

I think it's definitely time to put it on 3 man.

Or maybe not. I'm trying to decide whether I should just go for a phony baloney kill screen or keep it in my pants until I can do it properly.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline ChrisP

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Re: Junior Progress
« Reply #70 on: May 25, 2013, 03:04:20 am »
BLARGH.

Three games in a row (MAME, 3-man) ending on L15 or 16, with at least three ridiculous deaths each game.

This so should have happened tonight, but now it's too late to start again.

I've got kill screen blue balls!

http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline Jonesy

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Re: Junior Progress
« Reply #71 on: May 25, 2013, 05:15:30 am »
Stressful game!

I hate nothing more than those damned nitpickers.

Had a month away from the cab not reached the KS yet but it's something I have to do.

keep at it, you've come a long way!!
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Offline homerwannabee

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Re: Junior Progress
« Reply #72 on: May 25, 2013, 05:53:35 am »
Hey, great job on getting 550k on DKJr.  Not many people can say they have gotten at least 550k on Donkey Kong, and Donkey Kong Junior.  That is still one of the things I can't say.
"Perception forged in delusion and refined by pain"

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"It's like we are able to play beautiful music out there, but no one can hear the instruments"

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Offline ChrisP

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Re: Junior Progress
« Reply #73 on: May 25, 2013, 02:32:00 pm »
Thanks. I was actually watching your MARP game just now...
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline homerwannabee

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Re: Junior Progress
« Reply #74 on: May 25, 2013, 03:10:56 pm »
Thanks. I was actually watching your MARP game just now...

Which one?  The Donkey Kong one, or the Donkey Kong Junior one? :)
"Perception forged in delusion and refined by pain"

-Ross Benzinger

"It's like we are able to play beautiful music out there, but no one can hear the instruments"

-Leon Shepard
Member for 11 Years Former DK3 World Record Holder DK Masters - Rank D DK Killscreener IGBY 2014 DKF Team Member CK Killscreener Submit a score for every DK3 track Blogger Twitch Streamer Former DKJR World Record Holder - MAME DKJR Killscreener DK3 Repetitive Blue Screener