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DKJR Score Submissions

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ChrisJBenn:
Please use this thread to post any new scores or improvements. In order to be eligible for acceptance on the High Score List you will need to read and play according to the List Submission Rules. If for some reason you do not have sufficient evidence for a complete score submission then please feel free to post your score here in this thread anyways. Everyone enjoys a good game of Donkey Kong Junior!

.adrian.:
I'd like to submit a score of 111,800 achieved on 8/8/13.  Link to video is below, thanks!

http://youtu.be/Z49__XxXA9E

-Adrian Littel-

corey.chambers:
Very nice. Finally a DK Jr. score submission.  ;D

Graham Wolfe:
I am looking for the exact rules on controls.

Rebinding keys from the default arrows to w,a,s,d.
Multiple binds for jump, example making buttons 1 and 2 for jump then pressing both at the same time when jumping.
Using keyboard as opposed to joystick.
Going to assume that turbo fire is not allowed, but I am curious on this as well.

Is any of this regulated or some sort of file somewhere I can read on these rules?

the reason i ask is in the fighting game community for example they allow mostly any controls. infact there is a top player at one character who uses pad which has analog sticks because this allows him to do motions which are humanly impossible on normal sticks. they also allow mapped buttons that do kick+kick+kick which allows simultaneous presses to become easier.
another thing that is allowed is convex over concave buttons. This allows speedier button presses, the reason these things are important to me is i know the differences and what i prefer. I did hear some video on youtube and it sounded as if the player on his machine was smashing convex buttons for springboard jumps as he was pressing very fast.

corey.chambers:
This question is proposed to all of us. So far no specifications have ever been made either by TG or by DKF. No restrictions are placed on the use of auto fire, multiple buttons mapped for the same purpose on keyboard. As far as I know the concave and convex issue has never disqualified a score. Even if you only had the concave buttons, there is different positions to set the jump as well such as requiring it to be pushed 2/3 of the way down before input clicks, 1/2 of the way, or 1/3 of the way. No one really concerns themselves with these issues. Besides, how would I even verify the keyboard mapping, auto fire, etc? People can say and do what they want in this regard as far as I am concerned.

But... I will say this... if you are playing on cab it would be a players choice to consider factory settings. If the buttons are concave then use concave, if the button input position is 1/2 push position then have it set to 1/2 push position. I think this is important for the player to place them self with others in this regard. It is not just an issue of getting a high score but did you do it in the same way with a level playing field as others. I know of someone on the DKF HSL that used a MsPacman joystick on their cab with no restrictor plate. No one has fussed about it.

Mame is another animal. Since there is no default mame mapping for DK or DK Jr then maybe consider making it as much like arcade with one button for jump, and no auto fire. But like I said, no one can verify keyboard mapping. 

I don't think we need any official rule accept maybe to mention what is allowed so that this question can be anticipated and be already answered for newer members or anyone else for that matter.

Thank you to any and all who chime in on the question.

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