Author Topic: Dean's DK Blog  (Read 41214 times)

0 Members and 1 Guest are viewing this topic.

hchien

  • Guest
Re: Dean's DK Blog
« Reply #60 on: August 15, 2013, 07:24:02 pm »
What's your target start these days?

I may up my target (maybe 135K) in anticipation of the recording rule changes.

Offline mikegmi2

  • Elite Member
  • *
  • Posts: 431
    • Awards
Re: Dean's DK Blog
« Reply #61 on: August 16, 2013, 11:05:13 am »
Recording rule changes? There's new recording rules coming?
Donkey Kong - 1,076,000 (arcade, KS)
Member for 11 Years DK 1M Point Scorer DK Killscreener Twitch Streamer

Offline tudose

  • Spring Jumper
  • *
  • Posts: 536
    • Awards
Re: Dean's DK Blog
« Reply #62 on: August 16, 2013, 11:19:08 am »
ive heard mention of needing to show an original power supply. from what i understand twin galaxies has updated their recording rules again(not sure if its for all arcade games or just dk)

im not 100% sure of anything i just posted though. i havent read the new tg rules. hopefully it doesnt become even harder for you machinists to submit
Member for 11 Years Former CK World Record Holder - MAME DKJR World Record Holder - MAME DK Masters - Rank D DKJR Killscreener DK 1.1M Point Scorer IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member Blogger Winner of a community event DK 1M Point Scorer DK Killscreener CK Killscreener Twitch Streamer Former DK Level 1-1 World Record Holder

Offline ChrisP

  • Spring Jumper
  • *
  • Posts: 1763
  • I'm going to jump next to your leg.
    • Donkey Blog
    • Awards
Re: Dean's DK Blog
« Reply #63 on: August 16, 2013, 11:29:38 am »
They put the old DK rules back up on the new site (the link has been dead the whole time so far), but I think that was just TG's web company moving content over from the old site to the new one.

It's probably best to just ask Stephen Boyer directly what he considers the rules to be, since he's the DK ref that everybody submits to, and you're not gonna get a real answer from anybody else.
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline LMDAVE

  • Spring Jumper
  • *
  • Posts: 639
    • Awards
Re: Dean's DK Blog
« Reply #64 on: August 16, 2013, 12:12:28 pm »
Yeah, that's messed up, we waited so long to never have to see these rules again, and now the link for the old rules is what is shown now. I guess we need Ken or somebody here to let us know whats going on with that.
Donkey Kong (Arcade): 1,108,100

Donkey Kong 1-1: 12,900

http://twitch.tv/LMDAVE
Member for 11 Years DK 1.1M Point Scorer Winner of a community event Blogger DK 1M Point Scorer DK Killscreener Former DK Level 1-1 World Record Holder Twitch Streamer

Offline up2ng

  • Senior Member
  • *
  • Posts: 242
    • Awards
Re: Dean's DK Blog
« Reply #65 on: August 16, 2013, 12:37:22 pm »
My target start is still 140k although only a small percentage of my successful starts are over 140k.  I'd say right now a big majority of my successful starts are in the range of 135k - 140k.

Because I am so aggressive about scoring well on the first 3 screens of the game and I've improved my scoring on 2-2, I always have a very decent chance of exceeding 50k after Level 2 now.  This puts me in a position to hit 140k comfortably if things go well, but if things only go about average from there I am generally a bit short.

In general though, I consider "playing at 1.2M pace" to only require starts of about 137,500 so when I come up a bit short of 140k I'm still ok with it.

These are the "Start and Level" benchmarks I've always used:

1M       107,500 + 52,500 / lvl
1.05M  115,000 + 55,000 / lvl
1.1M    122,500 + 57,500 / lvl
1.15M  130,000 + 60,000 / lvl
1.2M    137,500 + 62,500 / lvl

With these benchmarks, any "death points" are just gravy and could serve as a buffer in case some bad luck ruins the pace or fatigue sets in or you just have trouble maintaining pace.

Of course, as you have more trouble hitting these benchmarks, you need to pay more attention to requiring strong deaths to compensate.  This has become an important part of my thought process for approaching 1.2M attempts since I don't have the confidence that I can actually average 62,500 / lvl for a whole game.  So, whenever possible (especially on barrels), my strategy is to take less risk in the beginning of a screen and take more and more risk towards the end of the screen when I have already banked a "good death" if I end up dying.  This is why I allow fireballs to get to the top of a barrel screen so often compared to other players -- because this is the best way to die unintentionally in the game.

The way I currently approach keeping track of my pace in 1.2M games is that I think of the 1.15M benchmarks (which are all extremely easy to remember and/or calculate on the fly) and then realize that I need to "find" an extra 50,000 points somewhere.  I try to make up my first 10k on the start and then I look at my 3 extra guys and hope that they are worth roughly 30,000 points.  That means, beginning on Level 5, I only need to "make up" an additional 10,000 points to be "on pace".  So, if I have a few good levels and can get to where I'm 20,000 over the 1.15M benchmarks with no deaths I'll then consider myself "on pace".  Of course, each time I die, this all changes.  After one death, I'll consider that I need to be 20,000 over the 1.15M benchmarks just to keep up with my starting point and I still need to "make up" another 10,000 points from there -- and so on. 

So, let's say I have a below average start of 132,000 points.  I'll already feel like I'm "behind" and I now need to make up 18,000 points beyond 60k / lvl, which is quite a bit more than the 10,000 that I'm comfortable trying to make up after a 140k start.  In this example, if I were to get 60,000 on Level 5 and then I get hit by a spring on Level 6 I'll probably be aborting the game right there since the amount of points I'll need to "make up" has become unrealistic.  On the other hand, if I score 52,000 points after Level 2 and then I have a 13,000 point death on 3-1, I'll continue that game and be pretty excited about it.
Donkey Kong:  1,206,800  Kill Screen
Donkey Kong:  898,600     16-5
D2K:                 380,200     L=9
Donkey Kong Junior:  In Progress
Member for 11 Years DK 1.2M Point Scorer Winner of a community event Wildcard Rematch Champion Blogger Former DK Level 1-1 World Record Holder Former DK No-Hammer World Record Holder DK 1.1M Point Scorer DK Killscreener Former DK World Record Holder - MAME DK 1M Point Scorer Individual Board Record Holder Twitch Streamer

Offline up2ng

  • Senior Member
  • *
  • Posts: 242
    • Awards
Re: Dean's DK Blog
« Reply #66 on: August 16, 2013, 06:53:52 pm »
Got a start today.

Yey.

1 Hour, 49 Minutes

Starts:  1  (140,200)
Trips to Level 5:  1
Trips to Level 4:  2
Trips to Level 3:  3

High board:  10-1

Fail.
Donkey Kong:  1,206,800  Kill Screen
Donkey Kong:  898,600     16-5
D2K:                 380,200     L=9
Donkey Kong Junior:  In Progress
Member for 11 Years DK 1.2M Point Scorer Winner of a community event Wildcard Rematch Champion Blogger Former DK Level 1-1 World Record Holder Former DK No-Hammer World Record Holder DK 1.1M Point Scorer DK Killscreener Former DK World Record Holder - MAME DK 1M Point Scorer Individual Board Record Holder Twitch Streamer

corey.chambers

  • Guest
Re: Dean's DK Blog
« Reply #67 on: August 16, 2013, 08:20:42 pm »
One of these days, you will succeed. I believe!

Offline ChrisP

  • Spring Jumper
  • *
  • Posts: 1763
  • I'm going to jump next to your leg.
    • Donkey Blog
    • Awards
Re: Dean's DK Blog
« Reply #68 on: August 16, 2013, 09:56:00 pm »
I for one am enjoying these stats, by the way. Continue by all means.

I find myself wondering "how much time does Dean actually spend trying to get a start?" so it's nice to have some numbers!
http://donkeykongblog.blogspot.com

4 Quarters :-* - 800K Avg. Per Qtr. :o - No Restarts 8) - No Proof :'(

7/26/2013   Coin 35,946   710,800   18-1
7/28/2013   Coin 35,947   903,700   22-1
8/16/2013   Coin 35,948   694,100   17-6
8/17/2013   Coin 35,949   893,100   22-1

3,201,700: the $1 World Record?
Member for 11 Years DK Masters - Rank D DKJR Killscreener IGBY 2016 DKF Team Member IGBY 2015 DKF Team Member IGBY 2014 DKF Team Member Blogger Twitch Streamer DK Killscreener CK Killscreener

Offline up2ng

  • Senior Member
  • *
  • Posts: 242
    • Awards
Re: Dean's DK Blog
« Reply #69 on: August 19, 2013, 10:42:50 am »
2 Hours, 00 Minutes

Starts:  0

Trips to Level 5:  0
Trips to Level 4:  1 (with a death)
Trips to Level 3:  1

High board:  4-4

Fail.
Donkey Kong:  1,206,800  Kill Screen
Donkey Kong:  898,600     16-5
D2K:                 380,200     L=9
Donkey Kong Junior:  In Progress
Member for 11 Years DK 1.2M Point Scorer Winner of a community event Wildcard Rematch Champion Blogger Former DK Level 1-1 World Record Holder Former DK No-Hammer World Record Holder DK 1.1M Point Scorer DK Killscreener Former DK World Record Holder - MAME DK 1M Point Scorer Individual Board Record Holder Twitch Streamer

hchien

  • Guest
Re: Dean's DK Blog
« Reply #70 on: August 19, 2013, 01:34:52 pm »
The way I currently approach keeping track of my pace in 1.2M games is that I think of the 1.15M benchmarks (which are all extremely easy to remember and/or calculate on the fly) and then realize that I need to "find" an extra 50,000 points somewhere.

This is pretty much exactly how I think of my pace.  Except I'm not trying to gain 50K hehehe... just trying to stay on pace.

This has become an important part of my thought process for approaching 1.2M attempts since I don't have the confidence that I can actually average 62,500 / lvl for a whole game. 

Last year, I felt the same way about averaging 60K/level.  I thought I was averaging 60K/level, but every long game has a level or 2 where you just get completely hosed and score 5K less than what you think you can average.  Furthermore at the end of every long game the level average seems to decrease.  In actuality, I was probably averaging 59K/level over a full game.

I admire your patience and persistence.  Seems like your tolerance is about 2 hours.  Mine is about 1/2 that.  If I don't get one started within that hour, I'm kicking/cursing the machine.

Offline up2ng

  • Senior Member
  • *
  • Posts: 242
    • Awards
Re: Dean's DK Blog
« Reply #71 on: August 30, 2013, 08:49:56 pm »
My quest for 1.2 Million has been tabled indefinitely.

New goal:  1,190,000

Those of you who have been patiently watching my stream should see a dramatic difference.
Donkey Kong:  1,206,800  Kill Screen
Donkey Kong:  898,600     16-5
D2K:                 380,200     L=9
Donkey Kong Junior:  In Progress
Member for 11 Years DK 1.2M Point Scorer Winner of a community event Wildcard Rematch Champion Blogger Former DK Level 1-1 World Record Holder Former DK No-Hammer World Record Holder DK 1.1M Point Scorer DK Killscreener Former DK World Record Holder - MAME DK 1M Point Scorer Individual Board Record Holder Twitch Streamer

Offline marinomitch13

  • Spring Jumper
  • *
  • Posts: 1806
    • How to Play DK
    • Awards
Re: Dean's DK Blog
« Reply #72 on: August 30, 2013, 09:38:35 pm »
"Thou hast made us for Thyself, and our heart is restless until it finds its rest in Thee." -Augustine, Confessions.
Member for 11 Years IGBY 2015 DKF Team Member DK Killscreener Blogger Twitch Streamer

Offline mikegmi2

  • Elite Member
  • *
  • Posts: 431
    • Awards
Re: Dean's DK Blog
« Reply #73 on: September 04, 2013, 08:26:57 am »
Dang, so you'll never attempt 1.2M again?  I suppose you could still get 1.2M during your 1.19M attempts though.

What was the main reason for lowering your pace 10k?  Best of luck to you!
Donkey Kong - 1,076,000 (arcade, KS)
Member for 11 Years DK 1M Point Scorer DK Killscreener Twitch Streamer

Offline up2ng

  • Senior Member
  • *
  • Posts: 242
    • Awards
Re: Dean's DK Blog
« Reply #74 on: September 04, 2013, 12:12:26 pm »
I guess "indefinitely" isn't the right word, I might go for it again in the future, just not now.  My main motivation is because I was in a massive (many many many months) rut with the game where it would often take over 10 hours to get a game started.  This just isn't good enough.  I know that if I just shave 10k off of my starts (a big chunk of which will be on the 1st 3 screens of the game) I will be getting starts almost immediately and so I can get a lot more meaningful attempts in.

In theory, the way I used to play, it really should require me more than an average of about an hour to get a game started, but for some reason I've been running really bad with the game so I need to change it up or I'll just end up quitting.
Donkey Kong:  1,206,800  Kill Screen
Donkey Kong:  898,600     16-5
D2K:                 380,200     L=9
Donkey Kong Junior:  In Progress
Member for 11 Years DK 1.2M Point Scorer Winner of a community event Wildcard Rematch Champion Blogger Former DK Level 1-1 World Record Holder Former DK No-Hammer World Record Holder DK 1.1M Point Scorer DK Killscreener Former DK World Record Holder - MAME DK 1M Point Scorer Individual Board Record Holder Twitch Streamer