Related Games > Crazy Kong
Complete (i hope) list of differences between crazy kong and DK.
JCHarrist:
--- Quote from: p2dose on January 23, 2014, 03:53:16 pm ---in crazy kong part II there is a wild barrel that appears on the barrel board for only a handful of frames. similar to a lightning strike. it typically happens on the left side of the screen and CAN kill you. most people dont even notice it as it happens so fast. dean and i have both witnessed this lightning barrel and i have been killed by it before on more than one occasion
--- End quote ---
I noticed that phantom barrel while playing Donkey King. At first I thought my eyes were just playing tricks on me, but I saw it several times over the course of 4 games.
JNugent:
--- Quote from: p2dose on January 23, 2014, 03:53:16 pm ---in crazy kong part II there is a wild barrel that appears on the barrel board for only a handful of frames. similar to a lightning strike. it typically happens on the left side of the screen and CAN kill you. most people dont even notice it as it happens so fast. dean and i have both witnessed this lightning barrel and i have been killed by it before on more than one occasion
--- End quote ---
Yer, I've seen it! But I had NO idea it could kill me! Good to know... love the Crazy Kong... well, craziness!
Sock Master:
--- Quote from: p2dose on January 23, 2014, 03:53:16 pm ---in crazy kong part II there is a wild barrel that appears on the barrel board for only a handful of frames. similar to a lightning strike. it typically happens on the left side of the screen and CAN kill you. most people dont even notice it as it happens so fast. dean and i have both witnessed this lightning barrel and i have been killed by it before on more than one occasion
--- End quote ---
I was messing around in CK today and this happened to me, so of course I was curious as to why the game might do this... what's the logic/mechanism behind a lightning barrel?
So I got it to happen again and noticed something interesting. It's not Kong that throws the lightning barrel!
The lightning barrel is a wild barrel that happens to fly right at the oil can. When it hits the oil can (a solid object composed of tiles in CK, not a sprite like in DK) the barrel-girder collision routine sees those extra tiles and applies a very large velocity to the wild barrel. It gets thrown down through the bottom of the screen and reappears from the top flying down at lightning speed.
That means lightning barrels are actually predictable - if you see a wild barrel heading on a collision course with the oil can, it can become a lightning barrel.
(edit: watch that wild barrel headed for the oil can right before the lightning barrel strike)! No longer available
Adam_Mon:
Never knew about this, the only strange thing iv'e noticed on ck is sometimes a barrel (not sure if wild or reg) will hit the oil can and float back up to kong extreamly quickly in a straight line.. (sometimes it looks like the sprite flickers as it does this), kind of like in remix if a barrel rolls onto the spring it shoots from bottom to top vertically, I'm wondering if the barrel that hit you in the video came from kongs posistion/ girder or from the bottom of the screen , it does look like the wild hit the oil can and then shot up for a frame or so before dissapearing?
Sock Master:
--- Quote from: Adam_Mon on October 11, 2016, 04:02:21 am ---Never knew about this, the only strange thing iv'e noticed on ck is sometimes a barrel (not sure if wild or reg) will hit the oil can and float back up to kong extreamly quickly in a straight line.. (sometimes it looks like the sprite flickers as it does this), kind of like in remix if a barrel rolls onto the spring it shoots from bottom to top vertically, I'm wondering if the barrel that hit you in the video came from kongs posistion/ girder or from the bottom of the screen , it does look like the wild hit the oil can and then shot up for a frame or so before dissapearing?
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It's Jeremy's video, it was perfect to show that the wild hitting the oil can is what turns into a lightning barrel.
A frame-by-frame analysis might be good, but it looks like when the wild hits the oil can, it turns into a side-view barrel (which means it switched to bounce mode) and I think when it's surrounded by 'solid' tiles (which the oil can is in CK) it gets confused by solid tiles being above it when they're normally below on a bounce - and so it calculates a *really* high bounce factor. If it's >127 it counts as a negative number and the barrel flies down. it it's <128 it's positive and it flies up. Whichever the case, it goes so fast that it travels the whole screen in a couple of frames.
In that sense, it is similar to a barrel hitting the spring in Remix, but Remix sets a trajectory that sends the barrel in an arc to the top.
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