Other Classic Arcade Games > Classic Arcade Game Discussion
Tut tut
hchien:
Nice one Jeremy.
I've played a few games of Tut while it was at Barcade in Brooklyn. Fun game. I'll only add (very basic info, but I didn't see it anywhere): you only get one flash bomb per life. As far as I know, there is no way to get another after you use it.
Shnypz:
Good to know about the flash bomb. I almost pulled a 9k on the first board and thought afterward that I should've used the flash bomb to push it over. I wasn't sure if those "kills" would count tho.
I finally got past the 2nd level this morning. Rolling with Easy/5 lives for the moment while learning the game. I'll probably knock it back down to 3 once I get better at level 2.
xelnia:
--- Quote from: hchien on June 05, 2014, 09:55:52 am ---Nice one Jeremy.
I've played a few games of Tut while it was at Barcade in Brooklyn. Fun game. I'll only add (very basic info, but I didn't see it anywhere): you only get one flash bomb per life. As far as I know, there is no way to get another after you use it.
--- End quote ---
--- Quote from: Shnypz on June 05, 2014, 10:25:23 am ---Good to know about the flash bomb. I almost pulled a 9k on the first board and thought afterward that I should've used the flash bomb to push it over. I wasn't sure if those "kills" would count tho.
I finally got past the 2nd level this morning. Rolling with Easy/5 lives for the moment while learning the game. I'll probably knock it back down to 3 once I get better at level 2.
--- End quote ---
This is actually a very good point that I should have mentioned in my first post.
There are 2 flash bomb settings. The standard setting, or "TGTS" I guess, is the "1 Flash Per Life" setting that Hank mentioned. It's just what it sounds like. You get one flash bomb per life. If you use it you don't get another until you die. They don't stack, so if you die without using a flash bomb, you still only get one for your next life.
The 2nd flash bomb setting is called "1 Flash Per Game" in MAME. I have seen two documents on KLOV that seem to contradict each other on what this setting is supposed to do. Currently, in MAME, using this setting gives you an extra flash bomb every 20,000 points. There doesn't seem to be a limit on how many you can carry. This is probably the setting that is used for any "marathon" scores on TG. One of the arcade manuals on KLOV says this setting is supposed to give you one flash bomb for the entire game, with an extra at 30,000 points...but that doesn't seem to be the way it works in MAME.
One way to practice and get deeper in the game would be to use the "1 Flash Per Game [which really means an extra every 20k]" setting.
Personally, I think the best course of action is to not stick around and clean up enemies or flash any extras at the end of a stage. No single enemy is worth more than a single tick of the timer bonus and they normally only spawn once per tick, so it makes more sense to clear the stages as soon as possible. And you definitely don't want to waste a flash if not in danger. The exception would be cleaning up a swarm near the end of a stage. If clearing a swarm will be worth more points than the time it takes to do it and leave the stage then it's worth sticking around.
Shnypz:
Yeah, agreed. No need to waste a flash really. I was just trying to pad my Tut "1-1" PB as I ran towards the exit <Allen>
xelnia:
Wall Shot
You can kill enemies in vertical space! This trick seems to work only when firing against a wall and when firing to the right. Here's a clip from Rob Barrett's 589k game over at MARP.
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