Author Topic: Timing  (Read 4760 times)

0 Members and 1 Guest are viewing this topic.

Offline Martin Laing

  • Full Member
  • *
  • Posts: 87
    • Awards
« on: August 06, 2014, 01:33:15 pm »
No sure if this has been done yet:

There are lots of areas in the game where timing is ever so important and since Jump Man moves at a consistent pace these timings never chaneg. This is just one.

Attached is a picture at the start of the board showing the conveyor moving left with the left hand edge of the pie in the middle of the bottom right ladder. This is the last position the pie can be for Jump Man to safely move up ladder; one frame more and he won't make it. If you do go up in this position, however, you can't jump the pie straight away, you need to move a fraction left, then jump.

Hope this helps someone; it helped me make some judgement calls.
1st New Zealander to achieve a kill screen
Donkey Kong (MAME Points) - 1026800 (Kill Screen)
Donkey Kong (MAME No Hammer) - 282700
Donkey Kong (MAME Lvl 1-1) - 11000
Far Cry 2 is the best game
Member for 10 Years DK 1M Point Scorer DK Killscreener Twitch Streamer