Author Topic: Donkey Kong Spooky Remix  (Read 13214 times)

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Offline Sock Master

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Donkey Kong Spooky Remix
« on: September 30, 2018, 08:27:25 pm »
I figured it'd be fun to start a thread here specifically for the Spooky version of Donkey Kong Remix.

There are a number of changes, new additions, easter eggs and other extra features in DK Spooky Remix that make it different from DK Remix.  The scoring and gameplay are a bit different and there's strategies to be discovered to best take advantage of these features.

I'll update the list below as discoveries are reported.  A kind of easter egg hunt for players.

-------------Secret DK Spooky Remix Gameplay Differences-------------
#Discovery             Found by        Comment
1LuigiFlobeamerplayable character
2Warp pipeskips the stage
3Ladder dismountauto unstick
4Shellcreeperin-game character
5Goombain-game character
6Rejump assistFrame-perfect rejumps when jump button is pressed before landing
7Prize scoringIncreasing point values as more prizes are collected each level
8Anti-leechBats/ghosts can climb down when leeched
9Shy Guysin-game character
10Thwimpsin-game character
11GiuseppeSyscrusherplayable character
12Broken ladderscan be climbed down
13Jump bonusis now 100,300,600,800,1000...
14Bat/ghost jumpingwon't reverse or use ladders when jumped
15Additional prizessome barrel stages prize pickups
16??.....
17??.....
18??.....
19??.....
...??.....

The thread should be a good place to discuss strategies in general.  I know I'm leaving it a bit blank for now but I think it'll be interesting once the tournament starts.  I think other players will be interested in your strategies, discoveries, etc.

Thanks and I hope everyone enjoys the game :)
« Last Edit: October 14, 2018, 02:05:25 pm by Sock Master »
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Offline Sock Master

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Re: Donkey Kong Spooky Remix
« Reply #1 on: October 02, 2018, 06:16:06 am »
I'm also adding a list of things that Pauline transforms Jumpman into and updating it as the tourney progresses.

---------Jumpman Transformations---------
Level   Transformation   Found by
1Frog
2Spider
3Snake
4Sidestepper
5Luigi
6Shellcreeper
7Goomba
8Donkey Kong Junior
9Shy Guy
10Ninji
11Fireball
12Jack-o-Lantern
13Ghost
14Candy corn
15Pumpkin pie
16?
17?
18?
19?
...?
« Last Edit: October 14, 2018, 02:07:20 pm by Sock Master »
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Offline krehztim

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Re: Donkey Kong Spooky Remix
« Reply #2 on: October 02, 2018, 07:30:03 pm »
Having fun starting to play this one, thanks Sock.  I'm seeing a lot of patterned behavior, especially on the first two levels, with the ghosts, sidesteppers, even wild barrels.  Is it an issue with my MAME setup, or something to exploit.  I guess we'll find out . . .

Is there a scoreboard?
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Offline xelnia

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Re: Donkey Kong Spooky Remix
« Reply #3 on: October 02, 2018, 07:51:20 pm »
Is there a scoreboard?

There's a link to the leaderboard at the top of the tourney thread.
"Do not criticize, question, suggest or opine anything about an upcoming CAG event, no matter how constructive or positive your intent may be. You will find nothing but pain and frustration, trust me. Just go, or don't go, and :-X either way!" -ChrisP, 3/29/15
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Offline Sock Master

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Re: Donkey Kong Spooky Remix
« Reply #4 on: October 02, 2018, 08:42:17 pm »
Having fun starting to play this one, thanks Sock.  I'm seeing a lot of patterned behavior, especially on the first two levels, with the ghosts, sidesteppers, even wild barrels.  Is it an issue with my MAME setup, or something to exploit.  I guess we'll find out . . .

The sense of deja-vu in the game seems kinda spooky even
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Offline YesAffinity

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Re: Donkey Kong Spooky Remix
« Reply #5 on: October 02, 2018, 09:09:43 pm »
Great hack, John!  I haven't gotten too far in level progression yet, but the early levels all seem to be similar to regular DK remix, BUT the animation changes are enough to throw things off.  Curious - was something done to the logic on L02-3 to make a different pattern for clearing the level more viable than what would work on regular DK remix?
Matthew 21:22

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Offline Sock Master

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Re: Donkey Kong Spooky Remix
« Reply #6 on: October 02, 2018, 09:41:34 pm »
Great hack, John!  I haven't gotten too far in level progression yet, but the early levels all seem to be similar to regular DK remix, BUT the animation changes are enough to throw things off.  Curious - was something done to the logic on L02-3 to make a different pattern for clearing the level more viable than what would work on regular DK remix?

It's *mostly the same but the placement of a few things has been changed in a couple of screens.  The difference on L02-3 is Jumpman starts in the center instead of a bit to the left.

*some exceptions may apply but the ghosts told me not to say
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Offline YesAffinity

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Re: Donkey Kong Spooky Remix
« Reply #7 on: October 02, 2018, 10:16:04 pm »
Any plans to release this as a kit?  :D
Matthew 21:22

DK Arcade PB (verified): 970,200 KS
DK Start PB (verified): 126,600
DK L1-1 PB (verified): 11,400
DK PB 1st Man: 622,000

Donkey Kong Direct Feed How-To - http://donkeykongforum.net/index.php?topic=1413.0
^Now outdated, see instead: http://donkeykongforum.net/index.php?topic=2471.0
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Offline blackraven15

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Re: Donkey Kong Spooky Remix
« Reply #8 on: October 03, 2018, 02:02:51 pm »
We are working on looking into it tonsee if it's possible...

John has literally been playing with eproms all day especially for this quest.

We def need time for R and D if it's plausable
Willow / Sock's other half

Higest DK Remix score default setting 64 180 (April 19 2018)

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Offline YesAffinity

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Re: Donkey Kong Spooky Remix
« Reply #9 on: October 03, 2018, 03:05:02 pm »
I'm sure it's way more complicated than my simple suggestion to do so, but it would be great if kits could be released and shipped ahead of tourney's.  I'm sure there are plenty of others here that would also be excited about the opportunity of playing on their cab for the tournament.   <stirpot>

Anyway, not to detract from this thread, just talking while I'm thinking here.  :)
Matthew 21:22

DK Arcade PB (verified): 970,200 KS
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DK L1-1 PB (verified): 11,400
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Donkey Kong Direct Feed How-To - http://donkeykongforum.net/index.php?topic=1413.0
^Now outdated, see instead: http://donkeykongforum.net/index.php?topic=2471.0
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Offline blackraven15

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Re: Donkey Kong Spooky Remix
« Reply #10 on: October 03, 2018, 04:27:09 pm »
This is the first remix tournament that excluded hardware due to changes in game logic.

To have been able to made hardware on top of the game would have likely doubled the two months Sock already put into this.

I am sorry you feel excluded
Willow / Sock's other half

Higest DK Remix score default setting 64 180 (April 19 2018)

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Offline YesAffinity

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Re: Donkey Kong Spooky Remix
« Reply #11 on: October 03, 2018, 04:48:41 pm »
I don't feel excluded, my names already on the scoreboard, right there at the bottom (Bensweeney, where are you?!?!).  :D

I was thinking of it as more of an opportunity for you all, but again, probably oversimplifying something that is more hassle than any potential pay-off.  FailFish  I understand these things take time.  What we have in this rom revision is awesome.  And I understand adding additional pressures and deadlines probably increases the stress levels to the point of making it not worth doing.  Again, was just talking while I was thinking.  8)
Matthew 21:22

DK Arcade PB (verified): 970,200 KS
DK Start PB (verified): 126,600
DK L1-1 PB (verified): 11,400
DK PB 1st Man: 622,000

Donkey Kong Direct Feed How-To - http://donkeykongforum.net/index.php?topic=1413.0
^Now outdated, see instead: http://donkeykongforum.net/index.php?topic=2471.0
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Offline blackraven15

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Re: Donkey Kong Spooky Remix
« Reply #12 on: October 03, 2018, 04:55:49 pm »
well John is looking into it, it just never would have happened in time to be of any use for the tourney

We are a two person team but the bulk of everything is all John, I just help bounce ideas, take care of social media and sometimes solder the larger parts on boards

Been having an overwhelming sense of not being able to please everyone and I hate to say it but it gets really discouraging really fast for the both of us. We pour our everything into these projects.

I'm Nina Haigh on the list - haven't had a chance to submit a score though
Willow / Sock's other half

Higest DK Remix score default setting 64 180 (April 19 2018)

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Offline danman123456

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Re: Donkey Kong Spooky Remix
« Reply #13 on: October 03, 2018, 06:02:30 pm »
And they are awesome! Don't stop!!! I'll order a DK JR Remix directly from you now even though i dont have a DKJR yet :D

Just message me the how much and ill paypal ya ASAP.

Trust me I get it but dont get discouraged please what you both do is really amazing.

Dan

well John is looking into it, it just never would have happened in time to be of any use for the tourney

We are a two person team but the bulk of everything is all John, I just help bounce ideas, take care of social media and sometimes solder the larger parts on boards

Been having an overwhelming sense of not being able to please everyone and I hate to say it but it gets really discouraging really fast for the both of us. We pour our everything into these projects.

I'm Nina Haigh on the list - haven't had a chance to submit a score though
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Offline blackraven15

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Re: Donkey Kong Spooky Remix
« Reply #14 on: October 03, 2018, 06:18:25 pm »
Aww Dan you are so sweet, its not money, we are more than happy to give some cool things to the community, we have been giddy for the past month solid wanting to share Spooky with you all and here still has the same vibe it has always had. It has mostly been my dealings with people on social media. There is a real no wining, can't please them, can't be good enough :/
Willow / Sock's other half

Higest DK Remix score default setting 64 180 (April 19 2018)

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