Author Topic: Donkey Kong 3 High Score List Submission Rules  (Read 158043 times)

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Offline xelnia

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Donkey Kong 3 High Score List Submission Rules
« on: June 02, 2016, 02:28:02 am »
Donkey Kong 3 High Score List Submission Rules
for all scores submitted to the Donkey Kong 3 High Score Lists.

Please review the rules below and read about Donkey Kong 3 difficulty settings before submitting.


Rules last updated: March 17, 2020, 11:26 PM MST, by xelnia

A. Game Settings

Difficulty 1 - Marathon
Arcade
MAME
Number of Players Per Game:
3
Lives:
3
Extra:
30,000 PTS.
Bonus Life:
30000
Additional Extra:
30,000 PTS.
Additional Bonus:
30000
Difficulty:
Easy (1)
Difficulty:
Easy / 1

Difficulty 1 - 5-man (TGTS)

Arcade
MAME
Number of Players Per Game:
5
Lives:
5
Extra:
NO EXTRA
Bonus Life:
None
Additional Extra:
NO EXTRA
Additional Bonus:
None
Difficulty:
Easy (1)
Difficulty:
Easy / 1

Difficulty 2 - Marathon

Arcade
MAME
Number of Players Per Game:
3
Lives:
3
Extra:
30,000 PTS.
Bonus Life:
30000
Additional Extra:
30,000 PTS.
Additional Bonus:
30000
Difficulty:
(2)
Difficulty:
Medium / 2

Difficulty 2 - 5-man (TGTS)

Arcade
MAME
Number of Players Per Game:
5
Lives:
5
Extra:
NO EXTRA
Bonus Life:
None
Additional Extra:
NO EXTRA
Additional Bonus:
None
Difficulty:
(2)
Difficulty:
Medium / 2

Difficulty 3 - Marathon

Arcade
MAME
Number of Players Per Game:
3
Lives:
3
Extra:
30,000 PTS.
Bonus Life:
30000
Additional Extra:
30,000 PTS.
Additional Bonus:
30000
Difficulty:
(3)
Difficulty:
Hard / 3

Difficulty 3 - 5-man (TGTS)

Arcade
MAME
Number of Players Per Game:
5
Lives:
5
Extra:
NO EXTRA
Bonus Life:
None
Additional Extra:
NO EXTRA
Additional Bonus:
None
Difficulty:
(3)
Difficulty:
Hard / 3

Difficulty 4 - Marathon

Arcade
MAME
Number of Players Per Game:
3
Lives:
3
Extra:
30,000 PTS.
Bonus Life:
30000
Additional Extra:
30,000 PTS.
Additional Bonus:
30000
Difficulty:
Hard (4)
Difficulty:
Hardest / 4

Difficulty 4 - 5-man (TGTS)

Arcade
MAME
Number of Players Per Game:
5
Lives:
5
Extra:
NO EXTRA
Bonus Life:
None
Additional Extra:
NO EXTRA
Additional Bonus:
None
Difficulty:
Hard (4)
Difficulty:
Hardest / 4

B. Platform

1. Arcade
  • Arcade scores should be done on an original Donkey Kong 3 PCB.
  • 4-way controls are required.
  • High score save kits are allowed. However, should any of these kits prove to affect gameplay, scores may be invalidated after the fact.
  • Multi-PCBs (x-in-1) are allowed.
  • You MUST show the DIP switch settings either before or after your game, for EVERY submission.

2. MAME
  • The only acceptable MAME platforms are WolfMAME versions 0.106 and newer, and Retro Uprising's Score Mode.
  • The only acceptable romset is dkong3
  • Pausing the game is not allowed.
  • Intentionally altering the game speed is not allowed.
  • Any modifications to WolfMAME, Retro Uprising, or the dkong3 romset will result in disqualification.
  • Auto-fire is not allowed.

C. Evidence

1. Arcade
  • For a player's FIRST submission to DKF, they must show the inside of their cabinet. We must be able to see: 1) 4-way controls, 2) PCB name/label, 3) DIP switch settings, 4) ROM chips, 5) the Z80 processor location. Subsequent submissions will only require the showing of DIP switches, unless the player uses new hardware.
  • Video evidence must show the complete gameplay, from beginning to end.
  • Players must make a reasonable effort to make their video evidence permanent.
  • Scores done at live events will be accepted if it can be reasonably determined that game settings and platform requirements have been met.
  • Video evidence that only shows the end of a game must include, in the same video, an immediate restart and demonstration of the Game Settings. Do not power cycle the cabinet before restarting.
  • For scores done on a multi-PCB (x-in-1), only complete gameplay videos will be accepted.

2. MAME
  • All MAME submissions must include an INP in a zip archive. If WolfMAME 0.106 is used, the corresponding WLF file must also be submitted in the zip archive.
  • Players must make a reasonable attempt to make their INP evidence permanent.
  • Retro Uprising submissions must also include a screenshot of the moderator information used to verify Retro Uprising submissions. This shows game time, recorded speed, and pause information.
  • The average recorded speed in the INP must be at least 90%.
  • Please submit only one attempt per INP.

D. Special
  • You may submit the score after the first 5 lives of a marathon score as 5-man TGTS score.
  • Screenshots and photographs are not sufficient evidence for a score.
  • Any score may be rejected if video quality is poor.
  • Any score may be rejected if a player uses a technique or method not mentioned here, if it violates the spirit of the game and the spirit of fair play.
« Last Edit: April 18, 2022, 07:55:51 pm by xelnia »
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